Mönch, J., Stock, A., Baatz, J., Krieglstein, F., Stock, O., Suren, M., Rey, G. D., & Wirzberger, M. (2022). “Wild sisters” meet app: Connecting virtual and real worlds to foster environmental awareness in classroom settings.
Abstract
Bees are significant contributors to our diverse flora, as they pollinate plants and trees. In addition to honeybees, their “wild sisters” provide further support with this task. There are more than 560 different species of wild bees known in Germany alone. Unlike honeybees, they lack protective beehives and the care of beekeepers. More than half of them is endangered or already became extinct. Potential consequences of this development are far reaching and devastating for the diversity of our ecosystem. As wild bees play such a crucial role, the question emerges why we do not protect them adequately. The answer is rather simple: Most people lack knowledge about these species, their living conditions, and the tremendous impact on our lives. In this talk, we introduce a project that has the goal to change this situation and build a sense of responsibility already at an early stage in life. A mobile application for classroom settings is developed and integrated into project workshops, inviting students on an insightful journey into the world of wild bees. By combining hands-on environmental actions with virtual game elements, this approach strives to sensitize students at a young age to the dramatic consequences if wild bees were to become extinct. The project follows a child-centered design process and builds on findings from multimedia learning research, for example, on intelligent agents that accompany learning and provide feedback and support. The talk will present results from an evaluation of the combined concept in school contexts and discuss potential future directions.BibTeX
Schmitz-Hübsch, A., Stasch, S.-M., Becker, R., Fuchs, S., & Wirzberger, M. (2022). Affective response categories – Towards personalized reactions in affect-adaptive tutoring systems.
Frontiers in Artificial Intelligence.
https://doi.org/10.3389/frai.2022.873056
Abstract
Affect-adaptive tutoring systems detect the current emotional state of the learner and are capable of adequately responding by adapting the learning experience. Adaptations could be employed to manipulate the emotional state in a direction favorable to the learning process; for example, contextual help can be offered to mitigate frustration, or lesson plans can be accelerated to avoid boredom. Safety-critical situations, in which wrong decisions and behaviors can have fatal consequences, may particularly benefit from affect-adaptive tutoring systems, because accounting for affecting responses during training may help develop coping strategies and improve resilience. Effective adaptation, however, can only be accomplished when knowing which emotions benefit high learning performance in such systems. The results of preliminary studies indicate interindividual differences in the relationship between emotion and performance that require consideration by an affect-adaptive system. To that end, this article introduces the concept of Affective Response Categories (ARCs) that can be used to categorize learners based on their emotion-performance relationship. In an experimental study, N = 50 subjects (33% female, 19-57 years, M = 32.75, SD = 9.8) performed a simulated airspace surveillance task. Emotional valence was detected using facial expression analysis, and pupil diameters were used to indicate emotional arousal. A cluster analysis was performed to group subjects into ARCs based on their individual correlations of valence and performance as well as arousal and performance. Three different clusters were identified, one of which showed no correlations between emotion and performance. The performance of subjects in all other clusters benefitted from negative arousal and differed only in the valence-performance correlation, which was positive or negative. Based on the identified clusters, the initial ARC model was revised. We then discuss the resulting model, outline future research, and derive implications for the larger context of the field of adaptive tutoring systems. Furthermore, potential benefits of the proposed concept are discussed and ethical issues are identified and addressed.BibTeX
Wirzberger, M., Lado, A., Scheiger, C., Stock, A., & Zermiani, F. (2022). Augmented learning contexts: Leveraging augmented technologies to foster self-regulation in everyday life.
Abstract
The omnipresence of distracting information constantly challenges our limited attentional resources. Consequently, approaching educational goals effectively and concentrating on them often becomes difficult for learners. Looking at existing training tools to strengthen executive functions, we often notice the use of artificial tasks and settings that limit the transferability of the acquired skills to everyday life situations. Addressing this gap, the talk introduces an example of how people can be supported to set goals, implement periods of focused work, and integrate a meaningful break management by using an attention training software during regular study and work activities. The computer-based intervention influences the entire lifecycle of self-regulated learning and can easily become part of daily computer use. It enables users to redefine their existing goals into training tasks and thus motivates them to achieve sustainable training results. As its core, the software has an intelligent feedback mechanism that visually discloses the value of staying focused against getting distracted, building on a model of the expected value of cognitive control. Results from field experiments already indicate the benefit of this approach over a control condition, in particular related to task-specific learning. The talk will take a more fine-grained look at patterns of distractibility across different task settings and discuss related benefits of embedding this novel approach to executive functions training across formal and informal learning contexts and workplace scenarios.BibTeX
Zermiani, F., Bulling, A., & Wirzberger, M. (2022). Mind wandering trait-level tendencies during lecture viewing: A pilot study.
2022 Symposium on Eye Tracking Research and Applications (ETRA ’22), June 8–11, 2022, Seattle, WA, USA.
https://doi.org/10.1145/3517031.3529241
Abstract
Mind wandering (MW) is defined as a shift of attention to task-unrelated internal thoughts that is pervasive and disruptive for learning performance. Current state-of-the-art gaze-based attention-aware intelligent systems are capable of detecting MW from eye movements and delivering interventions to mitigate its negative effects. However, the beneficial functions of MW and its trait-level tendency, defined as the content of MW experience, are still largely neglected by these systems. In this pilot study, we address the questions of whether different MW trait-level tendencies can be detected through off-screen fixations’ frequency and duration and blink rate during a lecture viewing task. We focus on prospective planning and creative problem-solving as two of the main MW trait-level tendencies. Despite the non-significance, the descriptive values show a higher frequency and duration of off-screen fixations, but lower blink rate, in the creative problem-solving MW condition. Interestingly, we do find a highly significant correlation between MW level and engagement scores in the prospective planning MW group. Potential explanations for the observed results are discussed. Overall, these findings represent a preliminary step towards the development of more accurate and adaptive learning technologies, and call for further studies on MW trait-level tendency detection.BibTeX
Wirzberger, M., Scharinger, C., & Ninaus, M. (2022). Augmented learning – An emerging field in instructional research? 52. Kongress Der Deutschen Gesellschaft Für Psychologie : Abstracts.
Abstract
Twenty-first century learning is characterized by an increasing number of augmented learning environments (e.g., multimedia, educational games, virtual reality, intelligent companions). The general idea is to support learning by integrating elements or mechanisms to optimize learning outcomes and experiences. While these augmented learning scenarios seem promising, effects on learning appear heterogeneous. Therefore, a better understanding of underlying mechanisms is crucial. For instance, new interactive features and technologies might increase learners’ motivation and interest in the topic but at the same time they are prone to overstrain their cognitive resources. Importantly, we can investigate these learning situations by augmenting them with process measures (e.g., EEG, eye tracking, fMRI, log files) or leverage data mining techniques to analyze large educational datasets, allowing a more fine-grained analysis of the learning process. Modern technologies such as virtual reality devices or game engines advance how learning content can be presented. Computer-based technology enables us to augment learning contexts and bring intelligent companions into individual learners’ daily lives. In the current symposium, we address important factors of learning, i.e., working memory, attention, emotions, and self-regulation, with augmented measures, materials, and contexts. In particular, studies on multimedia, educational games, virtual reality, and intelligent companions will be presented. Consequently, our symposium provides insights into late-breaking research innovations in the field of augmented learning. It also critically discusses potential limitations and downsides of this field of research to pave the way for a future research agenda.BibTeX
Prislan, L., & Wirzberger, M. (2022). Exploring cognitive pathways to sustainability – development and validation of personas for sustainable behavior. In J. Culbertson, A. Perfors, H. Rabagliati, & V. Ramenzoni (Eds.),
Proceedings of the 44th Annual Meeting of the Cognitive Science Society.
https://escholarship.org/uc/item/3r223876
Abstract
Over the last years, we could observe increasing awareness for sustainability and climate change in society. Individual sustainable behavior emerges by various influencing factors, resulting in different degrees of sustainable behavior. An important factor is the intention behind pro-environmental behavior, which can be goal-directed, motivated by other goals, or habitual. At the same time, good intentions do not always translate into sustainable actions. To develop interventions that promote pro-environmental behavior, we need to shed light on cognitive mechanisms underneath sustainable thoughts and how they stimulate actions. We conducted ten semi-structured interviews with representative individuals asking about their intentions, influencing factors of sustainability and examples from everyday life. Based on their scope of reflection, knowledge and predominant intention, five different sustainability personas were identified: sustainability-oriented, open-minded, opportunistic, careless and dismissive. We present personas, discuss the validation process and investigate cognitive mechanisms of reflection in the context of sustainable behavior.BibTeX
Schmitz-Hübsch, A., Stasch, S.-M., Becker, R., Fuchs, S., & Wirzberger, M. (2022). Affective Response Categories-Toward Personalized Reactions in Affect-Adaptive Tutoring Systems.
Frontiers in Artificial Intelligence,
5, 873056.
https://doi.org/10.3389/frai.2022.873056
BibTeX
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